Welcome to the Games Directory!
This is where all of the Group Games are categorized
The Games presented are all made with an Adult audience and player group in mind. They deal in Mature themes and may have warnings to put viewer safety in personal consideration. Consider the following:
- Themes of Violence
- Depictions of blood & death
- Amoral choices & alignment
- Existential dread
- Sexual content
- Tragic consequences
- Varying mental issues ranging from Neurodivergence to different Personality Disorders
- Strong Language
THE GOLDEN RULE
Since this is just for a home group and we don't really expect to share any of our stuff "commercially", we all use the Golden Rule to change content and rules for the sake of fun. We play more mature games because it's a fun exploration, but there are also other campaigns that are sillier or have greater levity. If anyone who's reading this from the Neocities Web Site directory, go ahead and click on stuff. I'm unsure if things will make sense, but the stuff here is perfectly catered for the Nexus gaming group.
GAME SYSTEMS
Storyteller System
The main game system this group runs. Originating from the Classic World of Darkness setting. It is a D10 dice rolling system that uses successes and failures to determine roll outcomes. The system itself is based on modularity and full customization of a character's development throughout a campaign. This has a fair amount of crunch to get through, but the system is very rewarding. Depending on the setting, the Storyteller System lends itself to big dice. Requires a bit of House Ruling to smooth over combat. The main skeleton of the homebrewed settings use the 20th Edition of the World of Darkness.
Powered by the Apocalypse
Our group plays a more streamlined version of Powered by the Apocalypse which allows more Moves to be custom developed past the regular playbooks and also make the game suit long term campaigns vs the shorter intention of standard toolkit game systems. It's just what we like around here. It's still very much roleplay first but it doesn't restrict people to 'what can my moves do for me?' type of mentality. I like that Powered by the Apocalypse is very much a collaborative game in terms of story building. I just also like more meaty gameplay mechanics and gameplay loops that have more considerable staying power than a handful of sessions.