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About

Werewolf the Apocalypse the 20th Anniversary Edition


Setting

Dunhurst by the Garou Perspective

The Dark Waters Sept is ran by a council of Garou representatives, generally led by the Legend Abraham Morningkill Silverhand.

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The Dunhurst Neighborhoods

  1. The Palisades
  2. Lockham
  3. Gravestone
  4. Miskatonic University
  5. The Yards
  6. Kellog
  7. Briarville
  8. Ripley
  9. Nor Locks
  10. Ormwood
  11. Marlowe
  12. Red Beach
  13. Chuck Ellis Island
  14. Edgewater Bay
  15. Constantine
  16. Felix Plaza
  17. Grand Station
  18. Inshirrma
  19. Dawkins Park
  20. Stanton
  21. Zion
  22. St. Jude's
  23. Ridgefield
  24. Ashton
  25. Red Morgan
  26. Drover's Park
  27. Six Hundred Guilford
  28. Ferryman
  29. Chinatown
  30. Calexico
  31. Little Lithuania
  32. Little Italy
  33. Dunhurst Harbor
  34. Fells Heights
  35. Hoyt & Cross
  36. Three Corners
  37. Hoestch Island
  38. Graves Island
  39. Nobility Hills
  40. Diamond Street
  41. Iron Side
  42. Teletex Circus
  43. Paris
  44. The Rez
  45. Fincher Row
  46. Wear Street
  47. Sandy Shore
List of the Neighborhoods in Dunhurst
Statistics of Dunhurst

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The Compact

Represents the Triple Alliance which is the agreement set between the Supernaturals of the Dunhurst area. Based on the Vancouver Compact in Canada.

The Compact Link
Click here for Plain Text Version!

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List of Caerns

  • Dark Waters Caern
  • Fiona's Caern
  • Mt. Meros Caern
  • Great Oak Caern
  • Mother Bear Caern
  • Palmer Manor Caern
  • Cherry Blossom Caern
List of Werewolf Specific Locations

House Rules

For playing Werewolf the Apocalypse

■   10s cannot be cancelled by Botches

■   You can only use Willpower to reroll Botches. You must keep Failures or subpar rolls with Successes.

■   Strength above 5 Dots deals Lethal damage instead of Bashing damage in combat.

■   Every Dot of Dexterity above 5 Dots can give an extra turn in combat.

■   Every Dot of Stamina above 5 Dots gives 1 Soak die for anything that can be soaked with Fortitude.

■   Dice rolled for Dots above 5 in Stamina cannot Botch


Werewolf Player Characters

The Pack!


The Litany

Laws of the Garou set by Luna

Recited by Galliards and held up by the Philodox of the Garou Nation, the Litany is the legal code by which all Garou adhere to less they invite justice by Luna the Moon Spirit.


Garou Shall Not Mate With Garou

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Combat the Wyrm Wherever It Dwells and Whenever It Breeds

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Respect the Territory of Another

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Accept an Honorable Surrender

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Submission to Those of Higher Station

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The First Share of the Kill for the Greatest in Station

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Ye Shall Not Eat the Flesh of Humans

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Respect Those Beneath Ye ― All Are of Gaia

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The Veil Shall Not Be Lifted

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Do Not Suffer Thy People to Tend Thy Sickness

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The Leader May Be Challenged at Any Time During Peace

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The Leader May Not Be Challenged During Wartime

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Ye Shall Take No Action That Causes a Caern to Be Violated

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